11/14/2023 0 Comments System shock 2 how to host coop![]() It's not about moral choice, it's not about me saying this is good and this is bad, it's about you deciding what's appropriate in the moment and then seeing the consequences of that. "Publishers are always telling me, 'put a meter in there, tell players that they're making a moral choice', and I say, 'no'. However, getting such systems in place with any degree of subtlety isn't always easy. Warren Spector: 'It was a return to my roots' ![]() At the end of the game all the choices that you make are going to show up in a unique end game." This time we feel like we've introduced this idea to the audience now and we can push them a little further. "In the first game, we had choices like that and we allowed you to explore both avenues. "There's also the way the world looks – the skybox changes based on your choices, the music changes based on your choices, there are places in the game that I don't want to talk about in too much detail where you will literally get to a Y, a fork in the road, and if you go to the right, the left path will be closed to you forever. ![]() "Once you decide whether to paint or thin, you can never go back there are two rewards, which one do you want?" says Spector. The tutorial closes with two alternatives: paint in a treasure chest or use thinner to erase it, a simple choice that sets events in motion on slightly divergent paths. They're all about choice and consequence."Įpic Mickey 2 starts in the familiar confines of sorcerer Yen Sid's workshop, complete with tiny marching brooms carrying buckets of water, but even at this stage you need to make decisions. "From a game design standpoint I see Epic Mickey and games like the new one as more of the same. ![]() I wrote my masters thesis on cartoons, I taught animation classes, I did a game called Toon, the cartoon role-playing game, and another called The Bullwinkle and Rocky Party Role Playing Game, back in the tabletop game days, so it was a return to the things I loved."īut far from distancing his more family-friendly output from the likes of Thief, he sees it as a continuation of the same set of ideas. My mother said, 'It's about time.' Certainly it was a change of pace in terms of content and tone, but really it was a return to my roots. Spector says: "A lot of people were surprised I guess. You could just about imagine Warren Spector making a Batman game, but Mickey Mouse? ![]()
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